My Design Notes

Aarni's personal notes on design

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      25 Feb 2012

      Seven ways to start solving a design problem

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      You have a specification or a brief for a design problem. You have done research, interviewed people, watched how they behave, and so on. The next question is how to actually start solving the design problem based on what you've learned. I’ve devised a list of seven possible ways to do it. The list is far from complete; it reflects my own experiences in tackling design problems.

      Numbers

      1. Use past experience

      The difference between a pro and an amateur is that a pro has done something over and over again. If you have already solved a similar problem dozens or hundreds of times previously you can quickly come up with a solution. Even if the problem is customary I think that a good designer is willing to learn and improve his/her performance every time.

      2. Start from the top

      Identify one to three of the most important, defining choices that you'll have to make at first, before moving on. If you are designing a house, for example, the orientation, site layout and overall form of the building could be your first choices. After you've decided on those you can move to a more detailed level. In practice you'll always have to come back to the first choices since problem solving is an iterative process.

      3. Break things down into a hierarchy of requirements

      I've read some studies from the 1960s that outlined a rational principle of design. The idea was that every requirement in the design specification has a high-level solution. Each solution has certain requirements that act as a specification for next level solution. Going down this requirement-solution path as far as necessary finally defines the solution. This method is especially suitable for software or process design, but attempts to use it in building design have not been promising.

      4. Use a system or framework

      Having too many choices can be inefficient. Many architects, engineers, artists and musicians have been able to rationalize their work by creating a system or framework that helps in devising solutions. A clever system allows enough variation while securing compatibility of its elements. 

      In the late 1980s I was involved in designing villages that were to be erected quickly for a large number of immigrants. We came up with a housing system that consisted of pre-designed apartments. The computerized system allowed us to design a small city in a matter of days. I think we ended up making 17 of them in a few months.

      5. Use an analog

      Sometimes looking outside your own industry helps. One of my consulting clients wanted to improve the customer experience and efficiency of their engineering services. In a workshop I gave them a task: "What would your business look like if you were like a fast food company or a car dealership?" Moving away from the traditional way of thinking about their business they actually generated some interesting and realizable ideas.

      6. Come up with a big idea

      Many great design solutions have one overarching idea. An awesome idea can rightfully challenge traditional expectations and requirement definitions. In a design process a masterly idea can render exceptional value.

      The challenge with starting with one prevailing idea is that you tend to fall in love with it and struggle to see beyond it. Furthermore, if it is not realized properly it can lead to poor results. The city of Helsinki planned a new office district in the 1970s. The idea was to create a pedestrian friendly city where cars would drive under elevated pedestrian platforms. However, when the area was built all builders did not follow suit. It led to an environment where pedestrians have to descend to the street level, among car traffic, to get from one point to another.

      7. Use serendipity

      Finally, there is always the way to just start doing something until it clicks. Try unexpected approaches, test quirky solutions quickly, start from the "wrong" end of the solution, and so on. This can sometimes work, but it can also lead to a deadlock; not getting anything done.

      These are methods that I've used or encountered. I'd very much like to hear your experiences. 

      Photo source: iStockphoto

       

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      17 Feb 2012

      Simple and brilliant wall socket design

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      Media_httpwwwyankodes_zfcrc
      via yankodesign.com

      Nguyen Tuan Anh's wall socket has an integrated extension cord. What a brilliant, simple and extremely useful idea!

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      5 Feb 2011

      Why brainstorming doesn't work

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      Simon Middleton, a brand strategist, shows in this live presentation why Morpohological Analysis can be much more effective than traditional brainstorming. He uses as an example a company that makes bicycles. They're in trouble because customers don't buy their bikes as much as they used to.

      Simon says, "I specifically do not want you to answer the question how do we build a better bicycle. In a brainstorm I'd be saying come on, give me an idea!" People would be divided into those who have ideas and those who haven't. Morphological Analysis is much more disciplined and structured than brainstorming and it keeps the emotional tension down.

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      24 Jan 2011

      Gamestorming

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      I'm just reading Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (affiliate link). The book contains practicable workshop methods for problem solving, innovation, and strategy work. The methods are simple games, and they make use of sticky notes, flip charts, and whiteboards.

      According to the authors -Gray, Brown, and Macanufo- "serious games help organizations solve complex problems through collaborative play".

      On this video is Dave Grey's 5-minute presentation at Foo Camp 2010. The other clip is a promotional video for Gamestorming

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      19 Oct 2010

      Design is conversation

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      Paul Pangaro presents his ideas on re-thinking design thinking. He views the process of design as conversations. 

      He concludes with the following chain of deduction:

      Conversation leads to agreement

      • Agreement leads to action or transaction
      • Action repeated over time leads to relationship
      • Relationship maintained over time leads to trust
      • Trust provides a fertile ground for change
      • Change is the pivot-point of innovation
      • Innovation needs a new language
      • New language is created in conversation

      Rethinking Design Thinking - Paul Pangaro - PICNIC '10 from PICNIC Festival on Vimeo.

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      4 Aug 2010

      Get lots of ideas by asking one question

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      Idea campaigns are online brainstorming events collecting ideas around one specific question. This spring our company was invited to arrange an internal idea campaign for a B2B organization. Over 200 employees were invited to ideate.

      The main goal of the idea campaign was to make the employees aware of sustainability from their customers’ point of view. The campaign question was “How can we help our customers accomplish their environmental goals?” For inspiration we made customer interviews that were available as videos at the campaign website.

      We used our online campaign tool for the whole process. Employees could share ideas on a specific site, anonymously. The ideation period was two weeks during which we got over 120 ideas.

      A team of experts evaluated the ideas and selected 20 for voting. The campaign participants were then invited to pick up five ideas that they thought were the best. All this was still done anonymously.

      Finally three most liked ideas and their presenters were rewarded. The next step will be to put the best ideas into practice and use the other ones selectively in future initiatives.

      An idea campaign does not have to be a one-off event. You can use it as a regular part of your innovation process with customers, partners, and employees. The more diverse the group you engage the more wide-ranging the results will be.

      Notes

      Photo Mat Walker

       

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      Aarni Heiskanen
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  • My Design Notes

    I'm the founder and CEO of AE Partners. Here are my personal notes on issues related to design.

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